SE CSE SEM 3 – COMPUTER GRAPHICS

Module 1 – Introduction and Overview of Graphics System
7 Topics
1.1.a Definition & Representative Uses Of Computer Graphics
1.1.b Overview Of Co-ordinate System
1.1.c Definition Of Scan Conversion
1.1.d Rasterization & Rendering.
1.2.a Raster Scan & Random Scan Displays
1.2.b Architecture Of Raster Graphics System With Display Processor
1.2.c Architecture Of Random Scan Systems.
Module 2 – Output Primitives
10 Topics
2.1.a Scan Conversions Of Point, Line, Circle & Ellipse – DDA Algorithm For Line Drawing
2.1.b Scan Conversions Of Point, Line, Circle & Ellipse – Bresenham Algorithm For Line Drawing
2.1.c Scan Conversions Of Point, Line, Circle & Ellipse – Midpoint Algorithm For Circle
2.1.d Scan Conversions Of Point, Line, Circle And Ellipse – Midpoint Algorithm For Ellipse Drawing
2.2.a Scan Conversions Of Point, Line, Circle And Ellipse – Aliasing
2.2.b Scan Conversions Of Point, Line, Circle And Ellipse – Antialiasing Techniques Like Pre And Post Filtering, Super Sampling, Pixel Phasing
2.3.a Filled Area Primitive – Scan Line Polygon Fill Algorithm
2.3.b Filled Area Primitive – Inside Outside Tests
2.3.c Filled Area Primitive – Boundary Fill
2.3.d Filled Area Primitive – Flood Fill Algorithm.
Module 3 – Two Dimensional Geometric Transformations
5 Topics
3.1.a Basic Transformations: Translation, Scaling, Rotation
3.1.b Basic Transformations: Translation, Scaling, Rotation
3.2 Matrix Representation And Homogeneous Coordinates
3.3 Composite Transformation
3.4 Other Transformations: Reflection And Shear
Module 4 – Two-Dimensional Viewing and Clipping
6 Topics
4.1 Viewing Transformation Pipeline And Window to Viewport Coordinate Transformation
4.2.a Clipping Operations – Point Clipping
4.2.b.1 Line Clipping Algorithms – Cohen-Sutherland
4.2.b.2 Line Clipping Algorithms – Liang: Barsky
4.2.c.1 Polygon Clipping Algorithms – Sutherland-Hodgeman
4.2.c.2 Polygon Clipping Algorithms – Weiler-Atherton
Module 5 – Three Dimensional Geometric Transformations, Curves and Fractal Generation
7 Topics
5.1 3D Transformations: Translation, Rotation, Scaling And Reflection
5.2 Composite Transformations: Rotation About An Arbitrary Axis
5.3 Projections – Parallel, Perspective. (Matrix Representation)
5.4.a Bezier Curve
5.4.b B-Spline Curve
5.4.c Fractal-Geometry: Fractal Dimension
5.4.d Koch Curve
Module 6 – Visible Surface Detection & Animation
9 Topics
6.1.a Visible Surface Detection: Classification Of Visible Surface Detection Algorithm
6.1.b Back Surface Detection Method
6.1.c Depth Buffer Method
6.1.d Area Subdivision Method
6.2.a Animation: Introduction To Animation
6.2.b Traditional Animation Techniques
6.2.c Principles Of Animation
6.2.d Key Framing: Character And Facial Animation
6.2.e Deformation, Motion Capture
Previous Topic
Next Topic

1.1.c Definition Of Scan Conversion

SE CSE SEM 3 – COMPUTER GRAPHICS Module 1 – Introduction and Overview of Graphics System 1.1.c Definition Of Scan Conversion
Previous Topic
Back to Lesson
Next Topic
Login
Accessing this course requires a login. Please enter your credentials below!

Continue with Facebook
Continue with Google
Lost Your Password?
Register
Don't have an account? Register one!
Register an Account

Continue with Facebook
Continue with Google

Registration confirmation will be emailed to you.